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Annual "Super Bad" 3 on 3 Basketball Tournament And Slam Dunk Contest

Our third annual "Super Bad" 3 on 3 basketball tournament will be held on Sunday, September 6, 2015.  (Rain Date: Monday, September 7th.)  This year we're also kicking off our first annual Slam Dunk Contest too.  We're looking forward to a fantastic day with a lot of great basketball and great sportsmanship. 

3rd Annual "Super Bad" 3 on 3 Tournament

Each category limited to 8 teams.  Please see Basketball Tournament Rules below.
  • 9:30 a.m. Ages 10 and Under.
  • 2:30 p.m. Ages 11-14.    
  • 4:00 p.m. Ages 15-19. 
  • 6:00 p.m. Ages 20 and up.



CLICK HERE TO REGISTER FOR THE 3 ON 3 TOURNAMENT!


1st annual Slam Dunk contest

Each category limited to 12 participants.  Rims will be lowered.
  • 11:30 a.m. Ages 12 and under.
  • 12:30 p.m. Ages 13-19.
  • 1:30 p.m.  Ages 20 and up.


CLICK HERE TO REGISTER FOR THE SLAM DUNK TOURNAMENT!


Please be aware that ALL participants must be members of HPP. Any male/female combination of roster is allowed. Each age division will allow a maximum of 16 teams. Registration deadline is August 25th.

Awards for 1st place age group winners.  See you on the court!

Jeff Carr
HPP "Super Bad" 3 on 3 Basketball Commissioner

Basketball Tournament Rules

1. Each team must register on sign up Genius at least three players on its roster on or before the date of the tournament. The fourth player is optional. Five players are not allowed. No additions, deletions and/or changes may be made after games have started.

2. Teams using players not officially registered HP members or using falsified information on rosters will be automatically disqualified from the event. Team captains are responsible and will be held accountable for all information.

3. The format of the tournament will be determined once all teams have entered. The format may even vary by division, depending on the number of teams within a division. The tournament director reserves the right to change the format based on external events (i.e., inclement weather).

4. The court monitor will be the official timekeeper/scorekeeper and will be responsible for mediating all disputes. He/she has the right to overturn a call on the court if there is a justified reason to do so.  The court monitor’s interpretation of the rules in final. In the event the court monitor cannot solve a dispute, a coin flip will be made to determine the outcome of the dispute.

5. Tournament will be covered by Volunteer Referees.

6. Physically or verbally threatening or abusing a court monitor or referee is cause for immediate disqualification.

7. Arguing with referee’s calls will result in a technical foul awarding the opposing team one free throw and possession for the first offense. The second offense will result in the disqualification of the entire team.

8. Players and/or teams may be removed from the game at the discretion of the court monitor for abusive behavior, flagrant fouls or rough play. Unruly parents and/or fans may also be removed from the area.

9. Teams must be at their court at the scheduled time. A three-minute forfeit time will be strictly enforced.

10. Each team must start and finish the game with at least two players.

11. A coin flip at the start of the game will determine first possession.

12. All games are played to 15 points (win by 1) or 15 minutes (running clock), whichever comes first. The tournament director reserves the right to change the number of points and/or time limit due to external events.

13. If the game is tied after the 15 minutes have elapsed, then the game will be completed with a sudden death playoff. A coin flip will determine possession.

14. Player substitutions will be permitted on any deadball situations.

15. The 3-point line represents the “take-back” line as well as the “two-point” line. Successful shots taken from inside the line will be worth 1 point, while baskets made from outside the line are worth 2 points. Again, both feet must be clearly behind the line (when the shot is attempted) for the shot to count as two points.

16. After a made basket or a dead ball situation, the ball must be checked by a defense player to an offensive player where the offensive player has both feet behind the take-back line. The offensive player must pass the ball in to start the action. The defensive player guarding the person checking in the ball must be inside the take-back line (i.e., he cannot be in the player’s face guarding him before the ball is passed in). For 14U and 10U, all defenders must be positioned inside the take-back line until the ball is passed in.

17. On any change of possession, the offense must bring the ball past the take-back line before a shot can be attempted. Both feet must be completely behind the line. If a team forgets to take it back and makes a basket, the basket will not count, and the opposing team takes possession of the ball. If the shot misses,
then the ball is live and both teams still need to take it back.

18. Change of possession means any defensive rebound (including an air-ball), a steal, a made basket or a made (or missed) free throw. This is not make-it, take-it.

19. Each player gets 4 fouls per game.  If 5th foul takes place that player is removed from game.  If the player is fouled while shooting and makes the basket, the basket counts (the foul is ignored) and the opposing team takes possession. Otherwise, the team that was fouled retains possession and the ball is checked in as usual.

20. If the court monitor rules that a foul was flagrant or meant to cause harm, the player fouled will shoot one free throw and that team will keep possession of the ball. The player called with a flagrant foul will get one warning. Any further flagrant fouls will result in immediate ejection from the game.

21. Any player(s) involved in fighting or continued misconduct will be disqualified from the tournament and will not be allowed to participate in future tournaments.

22. There is an imaginary 3-second lane near/under the basket. There is no camping in this lane. “Camping” violations are at the discretion of the ref . The ref will give a warning. Subsequent Infractions will result in loss of possession.

23. Jump balls always go to the defense. They do not go to the team that yells “first”.

24. If a ball goes out of bounds and players and the ref cannot decide who gets possession of the ball, then a coin flip will decide possession.

25. The top of the backboard is out of bounds. The sides and bottom of the backboard are in bounds.

26. Shots that hit nothing (i.e., air-balls) which are rebounded by the shooter without anybody else touching the ball is considered traveling and results in a turnover.

27. The ref has the right to make a ruling on any issues that are not covered within these rules.

28.  Each team is guaranteed 1 game.  

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